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Hajime Rising Wiki

Hajime Rising Wiki: train a fighter and choose a practice goal for the next bout.

Hajime Rising — Roblox boxing from The Boiasieen Fan Club — is inspired by Hajime no Ippo. Train in the gym, unlock moves and combine left or right punches with deliberate head or body aim. This Hajime Rising Roblox The Boiasieen Fan Club wiki explains the current alpha experience at Place 123177480308580. Start with how to play Hajime Rising to connect training, sparring and city preparation, or open a specific answer below when you already know the activity you want.

Created
October 7, 2026
Visits
270,404
Positive votes
85.0%
Follow the tutorial, first spar and city visit.A current-game player session connects the opening unlocks with the first fight and the preparation tasks afterward.12:29
Game type
Action boxing
Server capacity
20
Controls covered
PC
Genre
Battlegrounds & Fighting · Boxing
Snapshot checked
November 2, 2026

Independent Hajime Rising Roblox wiki. Hajime Rising Roblox official destinations are the linked experience and developer channels; this fan site does not operate the game.

Your first session

Hajime Rising Beginner Guide: Reach Your First Spar

Start with a fighter you can use deliberately rather than an ambitious shopping or reroll plan. The Hajime Rising Beginner Guide connects the gym tutorial to the first spar; the checkpoints below keep the opening session achievable.

Opening goal Complete the named tutorial unlocks, recognise the corresponding inputs and take one familiar action into a willing sparring partner’s fight. A useful result is knowing what to practise next, even when the first bout is a loss.

Already finished part of the tutorial?Resume at the task that remains unfamiliar. You can move straight to a requested unlock or the first fight instead of restarting character creation because one input went wrong.

  1. Keep a fighter you are content to use

    You are still at character creation.

    • Choose the appearance you want and look at the current result before another reroll.
    • Use Hajime Rising Character Creation if names, hair, eye colour or height choices are the obstacle.
  2. Complete the requested move lesson

    The gym tutorial asks for a named unlock or bag task.

    • Equip the gloves and follow the task through its skill-tree step. Hook and Uppercut are separate unlocks before their practice inputs.
    • Practise the requested move rather than changing to every available skill during the same lesson.
  3. Choose one first-fight aim

    The opening inputs are familiar enough to try a spar.

    • Find a willing sparring partner and keep the aim small: the intended hand, punch type or target height.
    • After the fight, remember which action became difficult and use Hajime Rising Sparring to plan practice or preparation.
A manageable opening

Learning the fighter comes before perfecting every setup choice. An outfit or another reroll can wait while you finish a tutorial action and learn what a spar asks you to control.

Follow the complete opening session
Reward availability

Hajime Rising Codes for Reroll Tokens

Two source-reported entries each list ten Reroll Tokens. The Hajime Rising Codes list keeps exact strings, rewards and review context together. Check the result on your own account before planning another character attempt.

Open the complete Codes list
2Source checked Reported by the current-game source; availability can change and an account may already have used an entry.
ROBES

Reported active on

10 Reroll Tokens

ROBES appears in the reviewed current-game source.

Source-reported active
BIGUPDATE

Reported active on

10 Reroll Tokens

BIGUPDATE is the other recorded ten-token entry.

Source-reported active
An editorial learning order

Hajime Rising Tier List for Skill Unlocks

For a new boxer, I would learn familiar punch selections before adding more movement decisions. This preview compares four real moves by their early learning tasks. The Hajime Rising Skill Unlock Priority explains the full S/A/B/C criteria; the letters describe practice priority rather than combat power.

Editorial beginner orderLearn a controlled action before adding another

Hook and Uppercut extend the punch-selection lesson. Infighter Dash adds the gloves-and-Q action; Weaving adds Space. This is a suggested opening sequence, not a developer strength ranking.

  • Familiarity with existing punch inputs
  • Immediate tutorial practice
  • Number of new control decisions
PriorityMoveInput and practice roleWhen to learn it
S
HookPunch selection
Input and practice role
  • X selects hooks after the unlock.
  • The tutorial gives Hook a direct bag task.
When to learn it

If the tutorial asks for hooks, finish that unlock and bag action first. Keep the hand input familiar so X is the one new selection.

A
UppercutPunch selection
Input and practice role
  • C selects uppercuts after the unlock.
  • It adds another named tutorial punch lesson.
When to learn it

When Hook selection is familiar, unlock Uppercut and practise C with the intended hand. Separate the new type from a change in aim.

B
Infighter DashInward movement
Input and practice role
  • The tutorial uses Q with gloves equipped.
  • Its inward movement is a distinct action from punch selection.
When to learn it

If movement is the unfamiliar part, give the dash its own attempt before combining it with a new attack. Recognise the intended movement first.

C
WeavingUnlocked movement action
Input and practice role
  • The tutorial unlocks Weaving.
  • Space supplies its own input lesson.
When to learn it

After the opening selections feel comfortable, practise Space and take that action into a spar. C means a later lesson here, rather than a reason to ignore it.

The actual skill-tree node still controls availability. These priorities do not replace its points or prerequisites.

Control one intended attack

Hajime Rising Combat: Choose the Punch You Meant to Throw

When the wrong attack comes out, separate type selection from the hand and aim. The Hajime Rising Controls covers PC inputs; the comparison below focuses on choosing jabs, hooks or uppercuts without changing every control in the same exchange.

HookUnlock Hook when the tutorial asks for it, then select hooks with X.For a hook bag task, finish the named unlock and keep X selected. Use the named skill-tree unlock if acquiring the move is the obstacle; clicking with a different type selected addresses a different task.
JabPress Z to select jabs. Left and right click remain the separate hand inputs.If the mouse hand is unfamiliar, keep Z selected and practise each hand. Once the intended hand is reliable, change aim rather than adding another new type immediately.
UppercutUnlock Uppercut and use C for its type selection. The mouse still chooses the hand.When the C selection is new, keep the hand familiar and finish the requested practice. Move to changing head or body aim after you can recognise the selected uppercut.
Use an equipped setup

Hajime Rising Stances: Switching or Acquiring a Choice?

A stance you want and a stance you already have equipped lead to different tasks. Start with the fighter’s primary and secondary choices; the T input changes between those slots. The Hajime Rising Stances connects that setup with the separate acquisition question.

Two equipped choices to learn

If both choices are part of your current setup, practise the switch with a familiar punch. Keep the hand and aim steady while using T as the deliberate change. You are learning to recognise the active choice, rather than trying to judge every part of the fighter in one exchange.

Practice resultYou can identify the setup change you intended before adding another unfamiliar skill.

A named goal in the tree

Brawler appears in the progression involving earlier moves, including Alternative Hooks and Full Body Uppercut context. If that is your goal, open the actual node and follow its prerequisites. The Hajime Rising Stances List helps recognise Brawler and Peekaboo; the equipped switch is a later task once the choice is available.

Progression resultThe next action is a prior move or training requirement, rather than repeatedly pressing the switch key.
Choose training or preparation

Hajime Rising Training: Low Stamina or Gym Fatigue?

The next useful action depends on where the difficulty appears. Struggling to keep punching in a spar and becoming fatigued during repeated gym work are different situations. Use Hajime Rising Stamina Fatigue to keep the condition attached to the activity before starting another exercise.

Punching becomes difficult with little stamina

The problem happens during a fight, after the opening actions already worked.

The relevant distinctionThe first-spar session connects low stamina with difficulty continuing to punch. That is different from never selecting the intended type.

Check 1
For the next development session, choose Hajime Rising Roadwork for Stamina. Select a difficulty, follow its checkpoints and finish the run rather than switching to jump rope for a different stat.
Check 2
In the next fight, keep one familiar attack as the practice goal. If the wrong type appears even before stamina is low, return to that input lesson; if continuing is the issue, keep Stamina development in the plan.

Repeated training has become a preparation problem

The tutorial brings up fatigue and Energy during repeated Speed work.

The relevant distinctionEnergy, Hunger and Thirst have their own displays alongside the activity. A tired training session is not automatically a reason to choose another stat station.

Check 1
Pause the next exercise decision and notice the actual condition. For food or drink needs, use Hajime Rising Food Shops near Kamogawa gym and the displayed options and cost, rather than assuming one item addresses every meter.
Check 2
Return with a specific training goal: jump rope for Speed, the bag for Technique or roadwork for Stamina. If the activity is unfamiliar instead of the condition, follow its focused guide before adding more repetitions.
After the bout

Hajime Rising City: Handle a Post-Fight Injury

A named injury gives the city trip a concrete purpose. Use the hospital treatment task after the fight, then decide what the next session needs. The Hajime Rising Injury Treatment explains the procedure without turning food, a shower and training into the same action.

  1. 1

    Make the hospital the destination

    Leave the gym for the city hospital when the problem is an injury. Use Hajime Rising Hospital Location and its walkthrough if recognising the building is the obstacle. Keep the gym as a return landmark while learning the trip.

    Destination recognisedYou have reached the treatment destination rather than a clothing shop or the shower.
  2. 2

    Choose the relevant treatment at its displayed price

    Look at the named condition and the treatment option for it. Check the yen cost attached to your own choice before proceeding. A reserve for this errand is useful if the same trip also includes food or an outfit.

    The treatment task checkedThe option and condition you addressed stay clear before you begin another city purchase.
  3. 3

    Keep cleanliness and the next activity separate

    The gym shower has a Fresh and clean display; it is a different activity from hospital treatment. After the hospital task, decide whether you need food, a training goal or another spar instead of treating a clean appearance as the answer to every post-fight need.

    Next session chosenYou can name the next activity without confusing its purpose with the injury errand.
Before ranked

Hajime Rising Ranked: Resolve the Pro License Requirement

If ranked access is the obstacle, begin with the licence requirement rather than another ordinary spar invitation. The menu identifies a Pro League License, and training footage shows a licence being awarded before ranked. Use Hajime Rising Pro License for the qualification context.

Keep training attached to a useful fighter goal

While working toward qualification, choose an actual tutorial or tree task. Training supplies skill points; the bag, jump rope and roadwork develop different named stats. Follow a node or exercise you need rather than copying a single weight or assuming one activity is the complete licence recipe.

Access decisionCheck the Pro License interface as you progress so you recognise when the qualification task is satisfied.

Move to the ranked destination when access is available

Korakuen Hall provides ranked, weigh-in and leaderboard context in the city visit. Use Hajime Rising Ranked Matches once the licence question is resolved. Keep the selected punches, hand inputs and stance choices familiar before adding a new move under bout pressure.

Preparation decisionYou enter the next activity with one deliberate boxing goal rather than expecting the licence to teach the controls.
Which Hajime Rising Roblox Discord servers belong to this game?

The Hajime Rising Discord server for this experience is reached through the Hajime Rising Roblox Discord link. Match the Hajime Rising Roblox The Boiasieen Fan Club Discord with the developer and exact place below. It is linked with this exact game identity, rather than an older project that shares the name. Start there for the community or an actual developer announcement, and keep the official Roblox experience alongside it when checking which game a claim concerns.

Where should I start when searching for Hajime Rising Roblox Trello information?

For Hajime Rising Trello searches, an official board URL is not included in the developer destinations reviewed for this site. Start with the verified Discord or The Boiasieen Fan Club community instead of guessing a board address. If you find a claimed Trello elsewhere, check that the current developer links to it and that it concerns this exact Roblox place before using its unlock or stance information.

Do the latest guide dates describe a new game update?

Guide dates describe publication or revision on this wiki. They are separate from a developer patch announcement. A Roblox modified timestamp also does not tell you which move, reward or requirement changed. Use Hajime Rising update and announcement guidance for that distinction, then read the actual change affecting the task you are about to play.

Is this wiki official game support?

This is an independent player resource. The current Roblox game is developed by The Boiasieen Fan Club, and official game or account matters belong with the relevant developer or Roblox service. The wiki supplies explanations, source-reported rewards and editorial learning choices; it does not operate purchases, recover accounts or promise a result in a fight.