ROBESReported active on
ROBES appears in the reviewed current-game source.
Hajime Rising Wiki: train a fighter and choose a practice goal for the next bout.
Hajime Rising — Roblox boxing from The Boiasieen Fan Club — is inspired by Hajime no Ippo. Train in the gym, unlock moves and combine left or right punches with deliberate head or body aim. This Hajime Rising Roblox The Boiasieen Fan Club wiki explains the current alpha experience at Place 123177480308580. Start with how to play Hajime Rising to connect training, sparring and city preparation, or open a specific answer below when you already know the activity you want.
Independent Hajime Rising Roblox wiki. Hajime Rising Roblox official destinations are the linked experience and developer channels; this fan site does not operate the game.
Recently published answers cover specific combat, fighter, city and ranked tasks. These dates belong to wiki articles, rather than game patch notes. For actual announcements, use Hajime Rising update channels.

Buy Hajime Rising clothing, find the M backpack for the equipment task and keep outfit spending separate from training and city recovery goals.

Check Hajime Rising code text, active or inactive status, previous claims and menu access before repeating a failed reward attempt.

Aim down for Hajime Rising bodyshots, keep the intended punch and hand familiar, and practise changing target height deliberately.

Choose your Hajime Rising character appearance, consider visible reroll results and move into tutorial boxing with a practical first-session goal.

Find Hajime Rising PC punch, targeting, stance, skill and menu controls, with clear distinctions between selecting and throwing a punch.

Understand Hajime Rising Pro License training context, the ranked licence requirement and the next step toward Korakuen Hall bouts.

Understand Hajime Rising primary and secondary stance slots, the T switch and a practical way to learn the equipped setup before sparring.

Compare Hook, Uppercut, Infighter Dash and Weaving in an editorial Hajime Rising S/A/B/C learning order with concrete practice goals.

Start Hajime Rising roadwork, choose Easy, Medium or Hard, follow the checkpoints and connect the completed run with Stamina progression.
Choose a complete opening session, a stance-switch lesson, an exercise plan or the skill-tree walkthrough. Each destination adds a different procedure: getting into boxing, controlling an equipped setup, choosing a training activity, or resolving an unlock requirement.

Start Hajime Rising with tutorial training, Hook and Uppercut unlocks, basic boxing inputs and a practical goal for your first spar.

Switch Hajime Rising primary and secondary stances with T, distinguish equipped choices from unlocks and practise the change deliberately.

Plan Hajime Rising training with bag work, jump rope, weights, roadwork, skill points and a concrete next move or sparring goal.

Use the Hajime Rising skill tree for Hook, Uppercut, later branch prerequisites and a practical plan for spending training skill points.
Start with a fighter you can use deliberately rather than an ambitious shopping or reroll plan. The Hajime Rising Beginner Guide connects the gym tutorial to the first spar; the checkpoints below keep the opening session achievable.
Opening goal Complete the named tutorial unlocks, recognise the corresponding inputs and take one familiar action into a willing sparring partner’s fight. A useful result is knowing what to practise next, even when the first bout is a loss.
Already finished part of the tutorial?Resume at the task that remains unfamiliar. You can move straight to a requested unlock or the first fight instead of restarting character creation because one input went wrong.
You are still at character creation.
The gym tutorial asks for a named unlock or bag task.
The opening inputs are familiar enough to try a spar.
Learning the fighter comes before perfecting every setup choice. An outfit or another reroll can wait while you finish a tutorial action and learn what a spar asks you to control.
Follow the complete opening sessionTwo source-reported entries each list ten Reroll Tokens. The Hajime Rising Codes list keeps exact strings, rewards and review context together. Check the result on your own account before planning another character attempt.
ROBESReported active on
ROBES appears in the reviewed current-game source.
BIGUPDATEReported active on
BIGUPDATE is the other recorded ten-token entry.
For a new boxer, I would learn familiar punch selections before adding more movement decisions. This preview compares four real moves by their early learning tasks. The Hajime Rising Skill Unlock Priority explains the full S/A/B/C criteria; the letters describe practice priority rather than combat power.
Hook and Uppercut extend the punch-selection lesson. Infighter Dash adds the gloves-and-Q action; Weaving adds Space. This is a suggested opening sequence, not a developer strength ranking.
If the tutorial asks for hooks, finish that unlock and bag action first. Keep the hand input familiar so X is the one new selection.
When Hook selection is familiar, unlock Uppercut and practise C with the intended hand. Separate the new type from a change in aim.
If movement is the unfamiliar part, give the dash its own attempt before combining it with a new attack. Recognise the intended movement first.
After the opening selections feel comfortable, practise Space and take that action into a spar. C means a later lesson here, rather than a reason to ignore it.
The actual skill-tree node still controls availability. These priorities do not replace its points or prerequisites.
When the wrong attack comes out, separate type selection from the hand and aim. The Hajime Rising Controls covers PC inputs; the comparison below focuses on choosing jabs, hooks or uppercuts without changing every control in the same exchange.
| Hook | Unlock Hook when the tutorial asks for it, then select hooks with X. | For a hook bag task, finish the named unlock and keep X selected. Use the named skill-tree unlock if acquiring the move is the obstacle; clicking with a different type selected addresses a different task. |
|---|---|---|
| Jab | Press Z to select jabs. Left and right click remain the separate hand inputs. | If the mouse hand is unfamiliar, keep Z selected and practise each hand. Once the intended hand is reliable, change aim rather than adding another new type immediately. |
| Uppercut | Unlock Uppercut and use C for its type selection. The mouse still chooses the hand. | When the C selection is new, keep the hand familiar and finish the requested practice. Move to changing head or body aim after you can recognise the selected uppercut. |
A stance you want and a stance you already have equipped lead to different tasks. Start with the fighter’s primary and secondary choices; the T input changes between those slots. The Hajime Rising Stances connects that setup with the separate acquisition question.
If both choices are part of your current setup, practise the switch with a familiar punch. Keep the hand and aim steady while using T as the deliberate change. You are learning to recognise the active choice, rather than trying to judge every part of the fighter in one exchange.
Brawler appears in the progression involving earlier moves, including Alternative Hooks and Full Body Uppercut context. If that is your goal, open the actual node and follow its prerequisites. The Hajime Rising Stances List helps recognise Brawler and Peekaboo; the equipped switch is a later task once the choice is available.
The next useful action depends on where the difficulty appears. Struggling to keep punching in a spar and becoming fatigued during repeated gym work are different situations. Use Hajime Rising Stamina Fatigue to keep the condition attached to the activity before starting another exercise.
The problem happens during a fight, after the opening actions already worked.
The relevant distinctionThe first-spar session connects low stamina with difficulty continuing to punch. That is different from never selecting the intended type.
The tutorial brings up fatigue and Energy during repeated Speed work.
The relevant distinctionEnergy, Hunger and Thirst have their own displays alongside the activity. A tired training session is not automatically a reason to choose another stat station.
A named injury gives the city trip a concrete purpose. Use the hospital treatment task after the fight, then decide what the next session needs. The Hajime Rising Injury Treatment explains the procedure without turning food, a shower and training into the same action.
Leave the gym for the city hospital when the problem is an injury. Use Hajime Rising Hospital Location and its walkthrough if recognising the building is the obstacle. Keep the gym as a return landmark while learning the trip.
Look at the named condition and the treatment option for it. Check the yen cost attached to your own choice before proceeding. A reserve for this errand is useful if the same trip also includes food or an outfit.
The gym shower has a Fresh and clean display; it is a different activity from hospital treatment. After the hospital task, decide whether you need food, a training goal or another spar instead of treating a clean appearance as the answer to every post-fight need.
If ranked access is the obstacle, begin with the licence requirement rather than another ordinary spar invitation. The menu identifies a Pro League License, and training footage shows a licence being awarded before ranked. Use Hajime Rising Pro License for the qualification context.
While working toward qualification, choose an actual tutorial or tree task. Training supplies skill points; the bag, jump rope and roadwork develop different named stats. Follow a node or exercise you need rather than copying a single weight or assuming one activity is the complete licence recipe.
Korakuen Hall provides ranked, weigh-in and leaderboard context in the city visit. Use Hajime Rising Ranked Matches once the licence question is resolved. Keep the selected punches, hand inputs and stance choices familiar before adding a new move under bout pressure.
The Hajime Rising Discord server for this experience is reached through the Hajime Rising Roblox Discord link. Match the Hajime Rising Roblox The Boiasieen Fan Club Discord with the developer and exact place below. It is linked with this exact game identity, rather than an older project that shares the name. Start there for the community or an actual developer announcement, and keep the official Roblox experience alongside it when checking which game a claim concerns.
For Hajime Rising Trello searches, an official board URL is not included in the developer destinations reviewed for this site. Start with the verified Discord or The Boiasieen Fan Club community instead of guessing a board address. If you find a claimed Trello elsewhere, check that the current developer links to it and that it concerns this exact Roblox place before using its unlock or stance information.
Guide dates describe publication or revision on this wiki. They are separate from a developer patch announcement. A Roblox modified timestamp also does not tell you which move, reward or requirement changed. Use Hajime Rising update and announcement guidance for that distinction, then read the actual change affecting the task you are about to play.
This is an independent player resource. The current Roblox game is developed by The Boiasieen Fan Club, and official game or account matters belong with the relevant developer or Roblox service. The wiki supplies explanations, source-reported rewards and editorial learning choices; it does not operate purchases, recover accounts or promise a result in a fight.