Official Hajime Rising boxing artwork
City

Hajime Rising City: Hospital, Shops, Quests and Yen

Choose the city destination for the task you actually have: hospital treatment, food or drink, an outfit, a quest reward or a yen gift. Finish that errand before adding another purchase, and keep the displayed cost attached to your own spending plan.

Finish the errandTreatment, food, outfits and money gifts serve different needs.

Choose the answer for your next task

Find Hajime Rising city help for hospital treatment, food shops, clothing and backpack equipment, quest rewards, ATM transfers and yen budgeting.

City articles

Hospitals, food, clothing, quests and money transfers.

How to use these city answers

The hospital answers the post-fight injury question. Food sellers near Kamogawa gym provide drink, meal and bakery choices, while the clothing visit leads from a purchase to the M backpack. Use the destination guide for the errand you want to finish. A shower’s cleanliness display and a hospital treatment option are different parts of preparation.

Yen decisions also have distinct purposes. Quests connect sparring, training reps and punches in a fight with their own objective and reward entry. The ATM has a Send money action for giving money to another player. Use your displayed prices and balance for either task. The calculator offers transparent reserve arithmetic when you want a spending check; it does not supply live prices or interact with your Roblox account.

Hajime Rising: Tutorial, first spar and city preparation

Follow the opening boxing session alongside the separate tasks in this collection.

Continue with a related task

City questions

Does a shower replace injury treatment?

Cleanliness and named injury treatment use different activities. Visit the hospital for the condition you want to treat.

How do I equip purchased clothing?

Open M and find the backpack for the purchased item’s equipment task.

Official Hajime Rising current-game artwork

Injury Treatment

Choose hospital treatment for the named condition after a fight.