Hajime Rising Controls: PC Keys and Mouse Inputs
PC boxing inputs
- Select, then punch: Use Z/X/C for jab, hook or uppercut; use left/right click for the hand.
- Aim and switch: Middle click locks on, T changes equipped stance, and M opens the menu.
Separate selection keys from punch buttons
Hajime Rising PC controls divide punch type and punching hand. Pressing Z, X or C selects a type; the mouse buttons throw the left- or right-handed punch. Keep that distinction clear when you are learning a new move, particularly a Hook or Uppercut that first needs its skill-tree unlock.
| Action | PC input |
|---|---|
| Left-handed punch | Left click |
| Right-handed punch | Right click |
| Lock on | Middle click |
| Head / body aim | Look up / look down |
| Select jabs | Z |
| Select hooks | X |
| Select uppercuts | C |
| Switch equipped stance | T |
| Equipped skill moves | E / R |
| Main menu and controls | M |
Add unlocked movement without mixing its role
The tutorial also demonstrates Infighter Dash with gloves equipped and Q, plus unlocked Weaving with Space. These actions belong to their own unlocks. They should not be mistaken for the three basic punch-selection keys or the E/R equipped-skill bindings.
Start practice with one input group. Choose a punch type, throw it with the intended hand, then add head or body aim. Introduce stance switching after you can recognise the action you are already using. This makes a missed input easier to correct than pressing every skill key at the start of a spar.
Open M for the game's own menu and controls when you need the current in-game reference. For what the three punch choices mean during practice, continue to the punch-types comparison. For a complete opening sequence, use the beginner guide.