Hajime Rising Injury Treatment: Use the Hospital
Use the hospital for post-fight treatment
- Identify the injury: Check the named condition after the fight, such as a black eye or forehead cut.
- Choose treatment: Visit the hospital and use the treatment option for that condition at its displayed cost.
Take the injury question to the hospital
After a Hajime Rising fight, check the named injuries before starting another bout. The opening session visits the hospital for treatment after a spar, with a black eye and forehead cut among the conditions discussed. Use that destination when the problem is an injury, rather than treating every post-fight task as another gym exercise.
Choose the treatment associated with the condition you have and check its actual displayed yen price. Different character conditions can lead to a different spending decision. Leave enough in your plan for the treatment you want instead of assuming an amount from somebody else's session covers every injury.
Keep treatment separate from looking clean
The gym shower has a Fresh and clean display. That is a different action from using the hospital treatment interface for a named injury. If you are deciding whether the hospital visit is finished, keep your attention on the condition and treatment you selected rather than only the fighter's appearance.
The hospital location guide helps you identify the city destination in the gameplay walkthrough. It serves the travel question; this page focuses on choosing the relevant post-fight task once you arrive.
Make the next bout a deliberate decision
After dealing with the condition, decide whether you want another spar or a training session. If the previous fight also exposed low stamina, roadwork is the separate Stamina-development activity. A single hospital visit and a training goal should not be treated as the same improvement.
Keep an allowance for city needs when considering food or clothing purchases. The useful result is completing the treatment task you came for, then returning to the next activity with a clear plan. You do not need to settle every equipment or character decision during the same trip.