Official Hajime Rising boxing artwork
Combat

Hajime Rising Combat: Punches, Aim and Skill Inputs

Choose the boxing action you want to control: the hand, punch type, target height or an unlocked movement skill. Each answer keeps that decision separate, so a missed attack gives you a useful input to practise before the next spar.

Separate the inputType, hand and target height are different parts of the intended punch.

Choose the answer for your next task

Find Hajime Rising combat inputs for jabs, hooks, uppercuts, lock-on, head or body aim, equipped skills, Infighter Dash and Weaving.

Combat articles

Hand inputs, punch types, targeting and move execution.

How to use these combat answers

Boxing inputs work in layers. Z, X and C select a punch type; left and right click select the hand; looking up or down chooses head or body aim. Use the comparison pages when you want those choices together, then open an individual move reference when a specific selection or tutorial unlock is the obstacle.

The movement and equipped-skill answers add different controls. E and R belong to equipped moves, while Infighter Dash and Weaving have their own demonstrated Q/gloves and Space lessons. Practise the action you have actually unlocked before bringing it into a fight. The guidance focuses on recognisable actions and useful practice decisions rather than assigning unsupported damage, protection or combo effects.

Hajime Rising: Tutorial, first spar and city preparation

Follow the opening boxing session alongside the separate tasks in this collection.

Continue with a related task

Combat questions

Does X throw a hook immediately?

X selects hooks. Unlock Hook when required, then use left or right click for the punching hand.

How do I change head and body aim?

Look up for headshots and down for bodyshots. Middle click is the separate lock-on input.

Official Hajime Rising current-game artwork

Punch Types

Choose Z, X or C deliberately before adding hand and target choices.