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Combat
Hajime Rising Combat: Punches, Aim and Skill Inputs
Choose the boxing action you want to control: the hand, punch type, target height or an unlocked movement skill. Each answer keeps that decision separate, so a missed attack gives you a useful input to practise before the next spar.
Separate the inputType, hand and target height are different parts of the intended punch.
Choose the answer for your next task
Find Hajime Rising combat inputs for jabs, hooks, uppercuts, lock-on, head or body aim, equipped skills, Infighter Dash and Weaving.
Combat articles
Hand inputs, punch types, targeting and move execution.
Guide
Bodyshots
Choose body aim deliberately while controlling the selected punch.
Guide
Equipped Skills
Distinguish equipped skill bindings from punch and movement inputs.
Guide
Head Vs Body
Compare high and low aim before using them deliberately in a spar.
Guide
Headshots
Aim for the head without losing track of punch selection.
Guide
Hooks
Unlock Hook, select X and finish the tutorial bag task.
Guide
Infighter Dash
Unlock Infighter Dash and practise its gloves-and-Q action.
Guide
Jabs
Use Z jabs to learn hand selection and deliberate aim.
Guide
Left Right Punches
Separate punching hand from punch type and aim.
Guide
Lock On
Use lock-on alongside deliberate punch and aim choices.
Guide
Punch Types
Choose Z, X or C deliberately before adding hand and target choices.
Guide
Uppercuts
Unlock Uppercut and learn the C selection before its later branch.
Guide
Weaving
Learn the Weaving unlock and Space input before using it in a spar.
How to use these combat answers
Boxing inputs work in layers. Z, X and C select a punch type; left and right click select the hand; looking up or down chooses head or body aim. Use the comparison pages when you want those choices together, then open an individual move reference when a specific selection or tutorial unlock is the obstacle.
The movement and equipped-skill answers add different controls. E and R belong to equipped moves, while Infighter Dash and Weaving have their own demonstrated Q/gloves and Space lessons. Practise the action you have actually unlocked before bringing it into a fight. The guidance focuses on recognisable actions and useful practice decisions rather than assigning unsupported damage, protection or combo effects.
Hajime Rising: Tutorial, first spar and city preparation
Follow the opening boxing session alongside the separate tasks in this collection.
Continue with a related task
Combat questions
Does X throw a hook immediately?
X selects hooks. Unlock Hook when required, then use left or right click for the punching hand.
How do I change head and body aim?
Look up for headshots and down for bodyshots. Middle click is the separate lock-on input.

Punch Types
Choose Z, X or C deliberately before adding hand and target choices.