Hajime Rising Skill Unlock Priority: Beginner Tier List
A beginner learning order for four real moves
- Attack selections first: Learn Hook, then Uppercut, through their tutorial unlock and bag-practice context.
- Add more controls: Introduce Infighter Dash and Weaving after those basic selections feel familiar.
Rank the learning task rather than damage
This Hajime Rising skill-unlock priority list is an editorial order for a beginner learning four moves: Hook, Uppercut, Infighter Dash and Weaving. The criteria are familiarity with existing punch inputs, immediate tutorial practice and the number of new decisions introduced. It is not an official combat-power ranking.
| Tier | Move | Why learn it here | Practice result |
|---|---|---|---|
| S | Hook | X extends the punch-selection controls and has a direct bag task. | Select Hook and throw with the intended hand. |
| A | Uppercut | C adds the next tutorial punch type after its unlock. | Recognise the uppercut selection without mixing it with Hook. |
| B | Infighter Dash | Q with gloves adds an inward movement action. | Use the dash deliberately before adding another attack choice. |
| C | Weaving | Space introduces another unlocked action after the opening move lessons. | Recognise and practise Weaving before using it under sparring pressure. |
Move through the order when the input is familiar
S is the first learning priority in this particular sequence. C means a later lesson here, not an instruction to ignore Weaving or a claim that it is a weak move. A player who already knows the punch selections can reasonably spend the next practice session on the unfamiliar dash or weave instead.
The distinctions come from the actual controls. Hook and Uppercut extend type selection; Infighter Dash adds the gloves-and-Q action; Weaving adds Space. That gives each row a different practice task without attaching an invented damage value or automatic protection effect.
Let the skill tree decide availability
Use the skill-tree guide for training points and prerequisites. A learning priority does not remove the node's actual requirement, and unlocking a move does not replace practising its input.
Choose the first unfamiliar action that fits your next session. Finish its tutorial or practice task, then bring it into a spar with a modest goal. This keeps the tier list useful as a learning choice while leaving the fighter's actual progression rules with the game.