Article

Hajime Rising Training Guide: Gym, Stats and Skills

Last updated 2026-11-02Unofficial player article

Train for the task you want next

  • Choose an exercise: Bag work trains Technique, jump rope trains Speed and roadwork trains Stamina.
  • Follow the tree: Training supplies skill points; the next node may also need earlier unlocks.

Match the exercise to the stat you need

Hajime Rising training is easier to plan when you give each exercise a purpose. Go to the gym bag for Technique, jump rope for Speed, and roadwork for Stamina. Weight exercises also develop Arm strength and Leg strength. Pick the activity that fits the next move or fight you are preparing for.

Hajime Rising gym and progressionThe gym tour shows the different exercises and later returns to the skill tree and ranked preparation.
Training activities and their named progression roles
ActivityNamed stat or resourceUseful reason to choose it
Bag workTechniqueWork toward a Technique requirement or practise punch selection.
Jump ropeSpeedGive a Speed-training session a clear exercise.
RoadworkStaminaDevelop the stat after struggling with stamina in a spar.
Gym weightsArm strength / Leg strengthChoose the exercise for the strength task you actually have.
Training progressionSkill pointsReturn to the tree when a desired unlock becomes affordable.

Let the next skill-tree node guide the session

The tutorial asks for Hook and Uppercut unlocks before their practice tasks. Later branches connect previous moves with further goals, such as Alternative Hooks and Brawler. A locked node can therefore represent a different problem from not knowing the key for a move you already own.

Use the skill-tree guide to separate points, prior moves and stat requirements. Choose one goal before training again. That might mean completing the tutorial's named unlock rather than trying to acquire an entire branch during the opening session.

Finish the exercise with a playable next step

Repeated training can leave the fighter fatigued. Energy, Hunger and Thirst are visible city-preparation concerns, while low stamina can also become a problem during a spar. Notice which situation you are actually in before deciding the next activity.

A useful session can end with a newly available move, a completed roadwork run or a clearer punch input. Return to boxing with that improvement rather than treating a larger stat screen as the only possible result of training.

Next step

Skill TreeConnect training points, prerequisite moves and the next useful unlock.